First, a bit of
history
Bioware built a
strong PR hype machine based on the strength of their games. The
Baldur's Gate series, Neverwinter Nights, Dragon Age: Origins,
Knights of the Old Republic, and the first two Mass Effects are all
strong RPG games. They delivered content that their fans loved.
Bioware could be cocky and swagger because they had shown they could
deliver results.
The first crack in
the Bioware PR machine came with Dragon Age 2. While the developers
naturally wanted to do something different to stretch themselves and
expand their new franchise, the fans generally wanted Dragon Age:
Origins, only better.
The second crack was
the launch of SWTOR. While it wasn't said explicitly, you could see
that the Bioware devs were gunning for World of Warcraft. Wow was on
a slow decline at the time and Bioware was touting their Fourth
Pillar (storytelling), while building a game that hewed closely to
the Wow MMO model[1]. The problem was that folks expected a game that
was Wow, only better with more or, at least, equal content. The
endgame content wasn't there and Bioware didn't grasp just how fast
folks would level to get to endgame. After all, Wow has conditioned
people to sprint to endgame, that leveling is a nuisance designed to
reset gear/teach new skills, that the endgame is the 'real' game. Try
as they might, Bioware's PR couldn't keep people paying a monthly
subscription, The game crashed from a high of 1.7 million paying
subscriber down to roughly 500,000 paying subscribers. The Wow
challenger had basically dropped to EQ1 (at it's height) numbers.
When Bioware had to
consolidate servers – the initial rush caused them to create too
many new ones – it couldn't be PRed in the mind of the larger
potential playerbase as anything other than a failure of the game.
And who wants to commit serious time to playing a failed game? Which
was terribly ironic given that EA continues to support Ultima Online
after two failed attempts at
a sequel.
Then we have the
Mass Effect 3 ending major fracture. From a developer being quoted in
a magazine as saying Bioware wasn't going to have 'A, B, and C'
endings to the trilogy, to their continued statement of how many
awards they had received, Bioware had a real disconnect with their
paying customers and fan base. The majority of normally silent
customers displayed they annoyance with the endgame as it existed.
These customers sat on the normal forum trolls and gagged the white
knights. Most of them are working adults so they dismantled and
explained all the stock PR steps Bioware tried to use to shut up
their customers.
In the end, the bulk
of the fans 'won' as they forced Bioware to create a new ending.
(Whether you liked the new endings is a different issue). Bioware's
PR machine was not only de-fanged, but ME3 became a target for
studies on how to screw up a major franchise right at the finish
line. That hubris is still alive today.
The consequences of
these PR mistakes would be pretty strong. After a face-saving amount
of time, Bioware's two founders left. While these events may not be
the sole cause, they certainly had to be a factor. After all, it is
common for American CEOs of subsidiaries to resign after a series of
bad events. It is also common for the parent company to pull a broken
department (perceived or otherwise) back into the corporate
structure.
Hopefully, this
(wordy ^_^) reprise of Bioware's PR gaffes shows some of the reasons
why their current SWTOR PR is lacking. Some of it is from them being
gun-shy with their PR because of self-inflicted wounds. Some of it
may just be the fact they have to work through more levels of
corporate management to say things. Certainly any Star Wars related
property is going to have to get the blessing of Lucasfilm and
Disney.
[1] That was
actually a good idea. Many of Wow's systems work well for an MMO
shooting to be a major, mass-market game. Don't reinvent the wheel if
you don't need to, when that wheel is successful.
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